![]() ![]() Here we will demonstrate the method used to derive the 480i Game Genie codes for the Sega Genesis, which is different enough that it deserves a separate treatment. This blog post is a follow-up to our previous blog post, in which we demonstrated the method we used to derive Game Genie codes to get Super Mario World to run in 480i on the SNES. You may have noticed that we published Game Genie codes for Genesis along with the release of our last post. ![]()
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